Never Be 100% Pantser or a 100% Planner
I don’t think being 100% “pantser” is an effective way to
write fiction. This method is where you have no plan and just start writing. I also believe that being a 100% planner ultimately results in analysis
paralysis. (That’s where nothing gets done because you are planning too much.)
Most writers I think fall into the middle, and here are 5 reasons why a bit of
planning is a good thing.
Connection of points previously not thought
about
When you plan you get to see the plot from a different
perspective. That higher perspective can reveal recurring themes and conflicts
in your work. That can help you play towards those themes, giving you book a much
better impact overall.
Allows you to recognize junk to cut
Much like point one, knowing a high-level perspective can
help you identify which components don’t fit. That can allow you to cut out junk
the reader doesn’t need. Ultimately, the best stories are ones that are told in
as few words as possible. This means that each chunk is relevant to the story,
and that there is no wasted material.
Makes writing easier
Writing every day is a common desire for many writers. The
biggest hurdle in this effort is not the 100th word, but the first.
Just like jumping into cold water, the hardest part is that initial leap, that
initial first sentence. If you have a focus or outline you can use, this makes
things easier.
Allows you to “eat an elephant”
Planning a bit can also take a massive project and make it
more obtainable. Few people could sit down and write an entire novel in one
session. However, many people are able to take a few months and part out the
topics to write. That makes it easier to complete a difficult task.
Can support being a “pantser”
This last point is the most interesting to me. Planning can
help being a pantser. Knowing where to go can give you characters a default
that they can ignore later. Furthermore, you can plan out systems so that no
matter which choice your characters make, their journeys will increase in
potency. One of the “tricks” in the Lazy Dungeon Masters Guide (which tells you
how to prepare Dungeons and Dragons games with the least amount of time) is to
build a list of 10 secrets. These secrets may or may not be used in every
session.
I think there are a number more areas that planning can
help, but this minor list should help emphasize the importance of planning. We
all want a product that has as few problems as possible. These can include plot
holes, incorrect pacing, grammar and more. The ultimate goal is to produce an 80%
quality product as fast as possible. Why not a 99% quality product? The answer
is simple: diminishing returns. To get from 20% to 50% quality could simply be
fixing a major plot hole and some minor grammar mistakes. However, getting from
80% - 85% quality could mean re-writing two or three chapters to make a side
character emphasize a main character’s journey. That time could be better spent
writing a sequel to the endeavor with that side character in the sequel.